All about Akari
NyanBazToday's theme is Akari. Mimic wrote an article about heads and tails methods for solving of Akari in the blog.
NyanBazLet me explain it simply. According to mimic, you can classify the methods of Akari into heads and tails, more or less. The head methods put light bulbs at places with numbers. The tail methods put light bulbs at cells which aren't yet lighted up. Putting light bulbs around a 4 is a head method. Putting a light bulb in other places to light up a cell next to a 0 is a tail method.
The method with two 3s facing each other.
NyanBazThen there are the methods where it's hard to think up even a head method. For example the method of two 3s facing each other like this.
Pincers of 1s.
Pincers of 2s.
NyanBazCome to think about it, you don't use that method very much Nobuyuki.
NobThere are a lot of one method puzzles from Nobuyuki.
NyanBazWe don't want things to be unbalanced.
NyanBazBut when you make Akari it's with paper. When you make them is there gap in how it feels?
NyanBazAha, something new here. I haven't seen puzzle making software with that degree of flexibility so far.
NyanBazMimic often makes problem that he has planned a huge amount of details for.
NobDo you think about solving order control?
NobDo you run out of brain capacity? I thought that never happened to you.
NyanBazHow about you Nobuyuki?
NobWell. Easy problems are important, but when they are only easy, you get tired of them. So we need hard problems, too. There are many people who like thinking about difficult methods among puzzle authors. It's a necessity to develop hard methods.
NobAre there hard methods that haven't been discovered yet for Ripple Effect?
NyanBazLet's get back to Akari. Hard methods are developed. But do you think that Akari has enough medium difficulty methods?
NyanBazAre there any medium difficulty methods that appeared recently?
NobThe diagonal 1 is the same as corner 2 of Nurikabe, in the reasoning. In Nurikabe, that method is ranked as easy.
NobThat's the way we look at it too. Well put, great.
NyanBazLet's switch to something lighter. What is a number that you like in Akari?
NobDo you like 0s, Nobuyuki? You use 0s a lot.
NobVery true, you can control that completely.
NyanBazHow about you mimic?
NyanBazYou like there to be no end to the variety.
NobAs I recall with 0s, I rarely see problems where you decide on cells where you can't put a light bulb with a 0, and have a 3 in the neighbor cell. It's the same as the 03 rules in Slitherlink. I think that it's a way into the puzzle that's easy to spot.
NyanBazIt's possible to have even a 1 where three direction are enclosed in 0s.
NyanBazNow comes the last question. Please share your thoughts about Akari with us.
NyanBazThank you for today.
Discussion on Mar 2011 Published on Mar 19, 2014