Akari: How to play using Flash

Sample problemsRulesHow to play

Start window of Akari

This shows the screen when you start a problem. The bottom-right timer starts when you open the problem.

This is the solving mode so you can start right away.

Generally use the left mouse button. Using the keyboard with the mouse makes operation smoother.

Change line width

Change the line width of the game grid here.

Enable or Disable Grid

Remove the check mark in the "Grid" button and the grid lines disappear.

On of Off Illumination

Remove the check mark in the "Light" button and the color of cells which are illuminated by light bulbs does not change. This is for expert players.

Your settings for these buttons will be saved to preserve your playing environment.

On some computer systems the settings may not be saved.

Zoom function

You can enlarge and move the game board with these buttons.

Play using the mouse

Clicking using left button

Click on an empty cell and you will put a light bulb.

Clicking on a light bulb changes it to a "dot." This will remind you not to put a light bulb in this cell.

Clicking on a "dot", the "dot" disappears and the cell becomes empty.

Clicking using left button

Clicking the left mouse button changes a cell like shown here, to the left.

You put light bulbs one by one. Click on a bulb and drag (move the mouse pressing the left button), and you can put "dots" continuously, but bulbs you drag across do not change to "dots". Click on a "dot" and drag to delete bulbs and "dots".

Clicking a numubered cell

When you complete putting bulbs and "dots" around a number, click on the cell number and the color will change. This will help you to solve the puzzle better.

Clear button

When you want to start a puzzle again click the "Clear" button. The timer does not return to zero though. To reset the timer you have to close the problem and open it again.

The members page counts the number of times you open a puzzle.

Undo button

When you want to redo a step, click the "Undo" button. By clicking this button repeatedly you can return to the start.

Check button

After solving a problem, click the "Check" button. If your solution is correct the screen will say "Congratulations." If your solution is not correct it will indicate one point that is not correct, click the "Continue" button to continue to solve this puzzle.

Using the keyboard with the mouse

Shift + Left click

When you click the left button of the mouse pressing the "Shift key," bulbs and "dots" change in the opposite order.

You can also drag pressing the "Shift-key. " That way you can put "dots" continuously, this is very convenient.

How to use Try-mode

Check button

When you want to put a light bulb or "dot" temporarily thinking about the next step, use Try-mode. Click the "Try" button and the screen changes to Try-mode.

With the Try-mode, you can solve problems just like in the regular solving-mode. Your first action is indicated as brown and the following yellow.

Cancel trying button

Click the "Delete" button in Try-mode, if you want to delete your trial actions. All your trial actions disappear and the point of your first action is indicated by yellow blinking corners.

Fix trying button

Click the "Fix" button in Try-mode if you want to set (make permanent) your trial actions. The color of all your trial actions are changed to black and you return to the solving-mode.